UnifiedBlur

Motion blur and depth of field, unified in one scattering kernel.

Try it free

The free trial is the full plugin — it watermarks the render. No time limit, no feature gates.

Demo reel — TODO

UnifiedBlur combines motion blur and depth of field into a single scattering kernel — solving the priority-and-order problem you hit when they are applied as separate operations in post, where a moving, defocused object never looks quite right. Scattering keeps edges clean, and the same pass carries a full lens model — cat's-eye and Petzval-swirl bokeh, chromatic aberration, chromatic front/back focus, distortion, anamorphic lensing and lens breathing — alongside plausible motion blur. As far as we know, no one else has done this publicly.

What it does

One kernel, no ordering problem

In post, motion blur and depth of field are separate operations — and whichever order you apply them in is wrong, because in a real lens they happen at once. UnifiedBlur resolves both in a single kernel, so a moving, defocused object reads as one coherent image instead of two stacked effects.

Scattering, for clean edges

A scattering algorithm — pixels spread to where they belong rather than gathering from their neighbours — so edges stay clean and free of the smearing and haloing that gather-based blurs leave behind.

A real lens, not just a blur

Plausible lens character in the same pass: cat's-eye and Petzval-swirl bokeh, chromatic aberration, chromatic front and back focus, distortion, anamorphic lensing, and lens breathing.

Runs in

Nuke · Fusion · DaVinci Resolve

Requirements

Ships as OFX — so it runs in Nuke Indie, which does not accept NDK plugins.

Known limits

We would rather you knew before you bought.

Pricing

Perpetual. Buy once, own it forever — the first year of updates is included.

See pricing