Vapre

GPU fire and smoke simulation and volumetric rendering, inside your compositor.

Try it free

The free trial is the full plugin — it watermarks the render. No time limit, no feature gates.

Demo reel — TODO

Vapre is a live CUDA fluid solver and volume renderer in a single OFX plugin. The node holds a GPU simulation that evolves as the timeline plays and ray-marches it straight to a rendered RGBA image — no cache, no disk, no round-trip. Light it, collide it, art-direct it, and see the result in comp.

What it does

Simulate in comp

MAC staggered-grid velocity, MacCormack advection, red-black Gauss-Seidel pressure projection, vorticity confinement with IVOCK restoration, and sparse active-tile compute. Deterministic and replay-safe.

Fire that behaves like fire

Fuel, ignition and burn drive heat, soot and expansion, with temperature buoyancy and cooling. Blackbody emission, and the fire lights the smoke around it.

Render, don't export

Emission-absorption ray-march with a deep-shadow light volume for single-scatter self-shadowing, Henyey-Greenstein phase, real-world focal + sensor camera, and velocity motion blur.

Match your 3D scene

Expression-link the camera to your scene camera and the bounds to a locator. Feed it Position, Emission, Velocity and Holdout clips straight from an EXR — emit from geometry, occlude against depth, and collide with it.

Runs in

Nuke · Fusion · DaVinci Resolve

Requirements

Ships as OFX — so it runs in Nuke Indie, which does not accept NDK plugins.

Known limits

We would rather you knew before you bought.

Pricing

Perpetual. Buy once, own it forever — the first year of updates is included.

See pricing